AI Insights · Timothy · January 2022
Top 5 Roguelike Games on Android in Latin America Q4 2021
Discover the performance of the top 5 Roguelike games on Android in Latin America during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five Roguelike games on the Android platform in Latin America showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Saint Seiya Awakening: KOTZ saw its weekly revenue fluctuate throughout Q4, peaking at approximately $126K in late September and ending the quarter with around $76K in the final week of December. Weekly downloads showed a downward trend, starting at 15.7K in late September and dropping to 4.4K by the end of the year. Active users also saw a decline, from 455K in late September to 387K in late December.
Hero Wars: Alliance experienced a notable increase in weekly revenue, reaching about $64K in early November before ending the quarter at around $59K. Weekly downloads fluctuated, peaking at 107K in late September and closing the quarter at 83K. Active users saw a dip mid-quarter but recovered to 250K by the end of December.
RAID: Shadow Legends had a generally upward trend in weekly revenue, starting at $29K in late September and peaking at $43K in the last week of December. Weekly downloads increased from 14.6K in late September to 36.8K by the end of the year. Active users also saw a rise, from 49K in late September to 63K in late December.
AFK Arena showed a steady increase in weekly revenue, peaking at approximately $20K in late December. Weekly downloads, however, saw a decrease from 16K in late September to 6.1K at the end of the quarter. Active users remained relatively stable, hovering around 68K to 83K throughout the quarter.
Mobile Legends: Adventure experienced a moderate increase in weekly revenue, reaching around $12K in late December. Weekly downloads rose from 15.8K in late September to 17.4K by the end of the year. Active users showed a slight fluctuation but remained around 70K to 75K during the quarter.
For more detailed insights and data, visit Sensor Tower.